FitnessApp
UI/UX Design
Mobile App
Fitness
FitnessApp is a mobile application that empowers users to achieve their fitness goals. It is a personalized fitness app that fuels a passion for health and wellness.
FitnessApp
UI/UX Design
Mobile App
Fitness
FitnessApp is a mobile application that empowers users to achieve their fitness goals. It is a personalized fitness app that fuels a passion for health and wellness.
FitnessApp
UI/UX Design
Mobile App
Fitness
FitnessApp is a mobile application that empowers users to achieve their fitness goals. It is a personalized fitness app that fuels a passion for health and wellness.
FitnessApp
UI/UX Design
Mobile App
Fitness
FitnessApp is a mobile application that empowers users to achieve their fitness goals. It is a personalized fitness app that fuels a passion for health and wellness.
Objectives
The objectives of this project is to build and develop a mobile application specifically in Android. However, adaptation to a website dimension has been done to provide users with option and make the app more accessible on many devices. The goal is to create an intuitive, engaging, and memorable user experience fitness application.
FitnessApp UI Design

This app offers guided exercises that is tracked by timer that the user will need to follow. There is several difficulties/intensities of the work out. Other than that, this app has history of the work out that has been done, tips and tricks to provide additional beneficial information as well as a profile to keep track of your progress throughout using the app.
FitnessApp Web

Remarks
This project provides me my first hands-on experience on using Figma. This is where I also learned the theory of user interfaces. Figma became my playground as I tackled my first UI design project. The theory of user interfaces came alive as I crafted intuitive navigation bars, implemented compelling calls to action, and leveraged white space for visual clarity. Exploring different layout options, I learned how grid systems could structure information with purpose. Each design decision, informed by principles like color contrast and typography, aimed to create a smooth and engaging user experience.
Objectives
The objectives of this project is to build and develop a mobile application specifically in Android. However, adaptation to a website dimension has been done to provide users with option and make the app more accessible on many devices. The goal is to create an intuitive, engaging, and memorable user experience fitness application.
FitnessApp UI Design

This app offers guided exercises that is tracked by timer that the user will need to follow. There is several difficulties/intensities of the work out. Other than that, this app has history of the work out that has been done, tips and tricks to provide additional beneficial information as well as a profile to keep track of your progress throughout using the app.
FitnessApp Web

Remarks
This project provides me my first hands-on experience on using Figma. This is where I also learned the theory of user interfaces. Figma became my playground as I tackled my first UI design project. The theory of user interfaces came alive as I crafted intuitive navigation bars, implemented compelling calls to action, and leveraged white space for visual clarity. Exploring different layout options, I learned how grid systems could structure information with purpose. Each design decision, informed by principles like color contrast and typography, aimed to create a smooth and engaging user experience.
Objectives
The objectives of this project is to build and develop a mobile application specifically in Android. However, adaptation to a website dimension has been done to provide users with option and make the app more accessible on many devices. The goal is to create an intuitive, engaging, and memorable user experience fitness application.
FitnessApp UI Design

This app offers guided exercises that is tracked by timer that the user will need to follow. There is several difficulties/intensities of the work out. Other than that, this app has history of the work out that has been done, tips and tricks to provide additional beneficial information as well as a profile to keep track of your progress throughout using the app.
FitnessApp Web

Remarks
This project provides me my first hands-on experience on using Figma. This is where I also learned the theory of user interfaces. Figma became my playground as I tackled my first UI design project. The theory of user interfaces came alive as I crafted intuitive navigation bars, implemented compelling calls to action, and leveraged white space for visual clarity. Exploring different layout options, I learned how grid systems could structure information with purpose. Each design decision, informed by principles like color contrast and typography, aimed to create a smooth and engaging user experience.
Objectives
The objectives of this project is to build and develop a mobile application specifically in Android. However, adaptation to a website dimension has been done to provide users with option and make the app more accessible on many devices. The goal is to create an intuitive, engaging, and memorable user experience fitness application.
FitnessApp UI Design

This app offers guided exercises that is tracked by timer that the user will need to follow. There is several difficulties/intensities of the work out. Other than that, this app has history of the work out that has been done, tips and tricks to provide additional beneficial information as well as a profile to keep track of your progress throughout using the app.
FitnessApp Web

Remarks
This project provides me my first hands-on experience on using Figma. This is where I also learned the theory of user interfaces. Figma became my playground as I tackled my first UI design project. The theory of user interfaces came alive as I crafted intuitive navigation bars, implemented compelling calls to action, and leveraged white space for visual clarity. Exploring different layout options, I learned how grid systems could structure information with purpose. Each design decision, informed by principles like color contrast and typography, aimed to create a smooth and engaging user experience.
Role:
UI/UX Designer
Role:
UI/UX Designer
Role:
UI/UX Designer
Duration:
2 Months
Duration:
2 Months
Duration:
2 Months